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How to Play Clash Royale Daily Puzzles
In one line: Each day you get one fixed puzzle and 1–4 cards, each played once — solve it in as few attempts as you can.
The rules
- One new puzzle a day, November 2–8, 2026 (Season 89, King vs. King). A second set comes later in the season; no date has been announced.
- 1–4 cards in your hand. Each card can be played once — there is no cycling back.
- The scenario never changes. Supercell: same cards, same places, same times on every attempt. So change one tile or one timing at a time and note what went wrong.
- Par is a target, not a limit. Par 3 means 3 attempts is the benchmark, like golf. You can retry unlimited times.
- Most towers start on 1 HP. One hit on a Princess Tower usually ends the attempt — except Push Comes to Shove (Nov 4), where your towers have 500 HP.
- No rewards. Supercell describes it as skill and bragging rights, not a payout. Your payoff is solving it in fewer attempts than Par.
- The name is a hint. Supercell's notes end: “P.S. You may want to pay attention to the puzzle names…”
How to use this site
Start on the home page for today's answer, or pick a date in the archive. Each answer page gives the quick answer first, then step-by-step placement and timing, then why it works and what to fix if it fails.
Found a different route? Submit your solution.